Mostly used offensively, but if you know your opponent has a skill that can easily take a building (like Stella 3rd, Pahom 4th, or Kenor 4th), you can save this skill for when they use their skill, so when you lose the building, you can easily retake it. This is a very versatile skill: you can improve your own morale by sending a bunch of enemy troops at your own well-defended building you can send enemy troops away so that you can capture a building more easily (though a powerful enemy can send in reinforcements) you can send neutral troops to attack an enemy to strip them of a stronghold or you can send neutral troops into another neutral building, making it harder for your enemy to capture it (and easier for you to capture the first neutral building). Combine its use against both enemy and neutral buildings. If the skill isn’t used within the time limit it simply disappears. When you use the skill, you have 5 seconds to decide where to attack with these hypnotised troops, or to wait for a bit more troops to enter it to move more troops, before it disappears, and becomes a waste of energy. Cooldown 40-60 seconds.Īllows you to take control over 70-80% of the troops in an enemy or neutral building. Lots of application, and a lot of mind games can be used with this skill. Use it defensively only when absolutely necessary – it’s better to save it for attack. Normally used offensively to attack past towers and sneak-attack opponents, but can be used defensively as the slow down effect can be very effective. It also prevents towers from shooting at units in the fog and slows enemy units by 5-30%. Makes it extremely difficult for the opponent to see what is happening in a specific area for 15 seconds. In higher ranks, the skill is not really used as it’s more often than not a better idea to keep the energy for a different skill. For beginners, it is okay to use this skill a lot to figure out how many units are in a building, but as you move up the ranks, try to avoid using it to figure out how many troops, and use it more in the rare case where you can slow a huge chunk of their production. Shows the current number of enemy troops in a building for 5-7 seconds and slows production by 5-25% (0.95-0.75 coefficient). More experienced players should avoid using his first skill in favor of his second, third, and fourth skills. There really is no one way to play Marty-O, which makes him an extremely versatile hero that is pretty fun to play. In higher ranks, he tends to not be as good, but if you properly utilize his skills correctly, he is still viable. Very helpful in learning how to count/keep track of enemy troops. A great choice for beginners, as his skills are fairly simple and easy to use.
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